c++ | 代做Algorithm | angular代写 | assignment | ios | IT | lab代写 – Advanced Programming Techniques

Advanced Programming Techniques

c++ | 代做Algorithm | angular代写 | assignment | ios | IT | lab代写 – 这个题目属于一个IT的代写任务, 是比较典型的c++/Algorithm/angular/ios/IT等代写方向, 这是值得参考的lab代写的题目

算法代写 代写算法 Algorithm代写 代写Algorithm  算法作业代写

COSC1076 | Semester 1 2022

assignment 1 | Implementing a Path Planning Algorithm

Assessment Type Individual Assessment. Clarifications/updates may be made via announcements/rel-
evant discussion forums.
Due Date 11.59pm, Sunday 10 April 2022 (Before Week 7)
Silence Policy From 5.00pm, Friday 08 April 2022 (Week 6)
Weight 30% of the final course mark
Submission Online via Canvas. Submission instructions are provided on Canvas.

1 Overview

In this assignment you will implement a simplified Algorithm forPath Planning, and use IT with a simple simulated 2D robot moving around a room.

Figure 1: An example robot

In this assignment you will:

  • Practice the programming skills such as:
    • Pointers
    • Dynamic Memory Management
    • Arrays
  • Implement a medium size c++ program using predefined classes
  • Use a prescribed set of C++11/14 language features

This assignment is marked on three criteria, as given on the Marking Rubric on Canvas:

  • Milestone 1:Writing Tests.
  • Milestone 2-4:Implementation of the Path Planner.
  • Style & Code Description: Producing well formatted, and well documented code.

1.1 Relevant Lecture/ lab Material

To complete this assignment, you will require skills and knowledge from workshop and lab material for Weeks 2 to 4 (inclusive). You may find that you will be unable to complete some of the activities until you have completed the relevant lab work. However, you will be able to commence work on some sections. Thus, do the work you can initially, and continue to build in new features as you learn the relevant skills.

1.2 Learning Outcomes

This assessment relates to all of the learning outcomes of the course which are:

  • Analyse and Solve computing problems; Design and Develop suitable algorithmic solutions using software concepts and skills both (a) introduced in this course, and (b) taught in pre-requisite courses; Implement and Code the algorithmic solutions in the C++ programming language.
  • Discuss and Analyse software design and development strategies; Make and Justify choices in software design and development; Explore underpinning concepts as related to both theoretical and practical applications of software design and development using advanced programming techniques.
  • Discuss, Analyse, and Use appropriate strategies to develop error-free software including static code anal- ysis, modern debugging skills and practices, and C++ debugging tools.
  • Implement small to medium software programs of varying complexity; Demonstrate and Adhere to good programming style, and modern standards and practices; Appropriately Use typical features of the C++ language include basic language constructs, abstract data types, encapsulation and polymorphism, dy- namic memory management, dynamic data structures, file management, and managing large projects containing multiple source files; Adhere to the C++14 ISO language features.
  • Demonstrate and Adhere to the standards and practice of Professionalism and Ethics, such as described in the ACS Core Body of Knowledge (CBOK) for ICT Professionals.

2 Introduction

One challenge in robotics is calledpath planning. This is the process of the robot figuring out how to navigate between two points within some environment. In this assignment you will implement a simplified path planning algorithm for a robot moving about a simple2D environment- a rect angular room with obstacles.

We will represent a simple 2D environment as a grid of ASCII characters. For example^1 :

==========

=S…….=

========.=

=……=.=

==.=.=…=

=..=..=.==

=.===.=..=

=..==G==.=

===.======

==========

Aspects of the environment are represented by different symbols:

Symbol Meaning
=(equal) Wall or Obstacle within the environment. The robot cannot pass obstacles
.(dot) Empty/Open Space.
S The start position of the robot
G The goal point that the robot is trying to reach.

Each location in the environment is indexed by a(col,row)co-ordinate. The top-left corner of the environment is always the co-ordinate(0,0), the col-coordinate increases right-wards, and the row-coordinate increases down-wards. For the above environment, the four corners have the following co-ordinates:

(0,0).. (9,0)

..

..

(0,9).. (9,9)

Two dimensional environments can be designed in different ways. For this assignment we will use environments where:

  1. There is one goal (ending) point denoted by character G.
  2. The environment isalwayssurrounded by walls.

(^1) for illustration purposes we are using an environment of 10×10, but the grid size for the implementation is different. Please read the document carefully to find the appropriate grid size for each milestone.

  1. The environment can containsjunctions,corridorsopen space, loops or islands.

For the purposes of this assignment we will make several important assumptions:

  • The robot knows the map of the whole environment it is in, at the start.
  • Robot can only be located at cells marked as empty/open spaces.
  • It may not be possible for the robot to reach every empty space.
  • The robot can move-to (or reach) any one of 4 cells, that are to theleft,right,up, ordownfrom the robots originating cell. Robotcannotmove diagonally.
  • For this assignment the direction the robot is facing is ignored.

In this assignment, the path planning problem is divided into two parts:

1.Identify Reachable Positions: Identify all possible locations that the robot can reach given the starting
position, and calculate the number of steps need to reach each position from start. The pseudo-code for
the algorithm you need to implement is provided to you in Section 3.2.1.
2.Path Planning: Using the identified reachable positions, finds a path from the robots starting position
to the specified goal co-ordinate. You will have to develop the pseudo-code for this part. A description of
the algorithm you need to implement is provided to you in Section 3.3.1.

While there are many ways to navigate a 2D environment,you must implement the algorithms provided in this document. If you dont, you will receive a NN grade.

3 Assessment Details

The task for this assignment is to write a full C++ program that:

  1. Reads in a 20×20 environment from standard-input (std::cin).
  2. Finds the robots starting position within the environment (denoted by S).
  3. Executes theIdentify Reachable Positionsalgorithm (Section 3.2.1).
  4. Executes thePath Planningalgorithm (Section 3.3.1) to find a path.
  5. Prints out the environment and the path to be followed by robot to standard output (std::cout).

You may assumethat the environment is a fixed size of 20×20,except for Milestone 4.

This assignment has four Milestones. To receive a PA/CR grade, you only need to complete Milestones 1 & 2. To receive higher grades, you will need to complete Milestones 3 & 4. Take careful note of the Marking Rubric on Canvas. Milestones should be completed in sequence. For example, if you attempt Milestone 3, but your Milestone 2 is buggy, you wont get any marks for Milestone 3.

3.1 Milestone 1: Writing Tests

Beforestarting out on implementation, it is good practice to write some tests. We are going to use I/O-blackbox testing. That is, we will give our program an environment to solve (as Input), and then test that our programs Output is what we expect it to be.

To run I/O-blackbox testing, we need to design appropriate environments and workout what should be the output if our program is 100% correct.

A test consists of two text-files:

1.<testname>.env- Theinputenvironment for the program to solve
2.<testname>.expout- Theexpected outputwhich is the solution to the environment.

A testpassesif the output of your programmatchesthe expected output. Section 4.4 explains how to run your tests using thedifftool. We will also do a demo in the lectorial (Workshop).

You should aim to write a minimum offour tests^2. We will mark your tests based on how suitable they are for testing that your program is 100% correct. Just having four tests is not enough for full marks. Identify scenar ios where your program might break and construct tests accordingly.

The starter code contains a folder with one sample test case. This should give you an idea of how your tests should be formatted (the sample will not be counted when marking).

(^2) This is upto M3, for M4 you should write additional tests.

3.2 Milestone 2: Identify Reachable Positions

In this milestone, you will implement aReachable Positions algorithmthat starts from the start position and explore the environment in a systematic way. The pseudo-code for the algorithm you need to implement is provided below:

3.2.1 Reachable Positions Algorithm

In this algorithm, a position in the environment that the robot can reach is denoted by anodeand each node will contain the(col,row)co-ordinate anddistanceToS(the distance that the algorithm took to reach that position from the robots starting position,S).

Pseudocode for the Reachable Positions algorithm
1 Input:E- the environment
2 Input:S- start location of the robot in the environment
3 LetObe a list of nodes (positions with distances) the robot can reach. Initially containsS. This is
also called the open-list.
4 LetCbe a temporary list of nodes. Initially empty. This is also called the closed-list.
5 Define a variablepand point it to the start node inO
6 repeat
7 forEach nodeqthat the robot can reach frompado
8 Set thedistanceToSofqto be one more that that ofp
9 AddqtoOif and only if there is no item inOwith the same co-ordinate asq.
10 end
11 Addpto closed-listC.
12 Select a nodepfrom the open-list,O, that is NOT in the closed-listC.
13 untilno such positionpcan be found
awhen pickingq, you should do that in the following order relative top:up,right,down,left

A video of a worked example of the above algorithm is provided on canvas (assignment 1 page).

3.2.2 Implementation details

It is important to have a gooddesign for our programs and use suitabledata structures andclasses. In Assignment 1, you will implement our design^3. You will implement 3 classes:

  • Nodeclass – to represent a position (col,row,distanceToS) of the robot.
  • NodeListclass – provides a method for storing a list of node objects as used in pseudo-code above.
  • PathPlannerclass – that executes thereachable positions algorithmandpath planning algorithms.
  • Themainfile that uses these classes, and does any reading/writing to standard input/output.

You are given these classes in the starter code. You may add any of your own code, but youmust not modify the definitions of the provided class methods and fields.

3.2.3 NodeClass

TheNodeclass represents a position of the robot. It is a tuple(col,row,distanceToS), which is thex-y location of the robot, and the distance that the algorithm took to reach that position from the robots starting position. It contains getters for this information and setter fordistanceToS.

(^3) This wont be the case for Assignment 2, where you will have to make these decisions for yourself.

// Constructor/Desctructor
Node(int row, int col, int distanceToS);
~Node();
// get row-coodinate of the node
int getRow();
// get column-coodinate of the node
int getCol();
//getter and setter for distance to source
int getDistanceToS();
void setDistanceToS(int distanceToS);

3.2.4 NodeListClass

TheNodeListclass provides a method for storing a list ofNodeobjects. It stores anarrayofNodeobjects. Since its an array we also need to track the number of position objects in theNodeList.

Youmustimplement theNodeListclass using anarray.
// NodeList: list of node objects
// You may assume a fixed size for M1, M2, M
Node* nodes[NODE_LIST_ARRAY_MAX_SIZE];
// Number of nodes currently in the NodeList
int length;

The constantNODE_LIST_ARRAY_MAX_SIZEis the maximum number of objects that can be in a NodeList. This constant is given in theTypes.hheader file.

#define ENV_DIM 20
#define NODE_LIST_ARRAY_MAX_SIZE 4*(ENV_DIM * ENV_DIM)

TheNodeListclass has the following methods:

// Constructor/Desctructor
NodeList();
~NodeList();
// Copy Constructor
// Produces a DEEP COPY of the NodeList
NodeList(NodeList& other);
// Number of elements in the NodeList
int getLength();
// Get a pointer to the ith node in the node list
NodePtr get(int i);
// Add a COPY node element to the BACK of the nodelist
// This class now has control over the pointer
// And should delete the pointer if the position-distance
// is removed from the list
void addBack(NodePtr newNode);
// Checks if the list contains a node with the same co-ordinate
// as the given node.
bool containsNode(NodePtr node);
// Remove everything from the list
// Don't forget to clean-up the memory!
void clear();

These methods let you add positions to the NodeList, and get a pointer to an existing position. Be aware, that the NodeList class has full control over all position objects that are stored in the array. Thus, if position objects are removed from the array you must remember to delete the objects.

3.2.5 PathPlannerClass

ThePathPlannerclass executes the two parts (reachable positions algorithm,path planning algorithm) of the path planning algorithm by using the NodeList and Node classes. It has two main components:

1.getReachableNodes: Execute the reachable positions algorithm. Returns a DEEP COPY of the reachable
NodeList in reachable positions algorithm.
2.getPath: [To be implemented for milestone 3]. Execute path Planning algorithm and Get a DEEP COPY
of the path the robot should travel.
// Constructor/Destructor
// Initialise a with a given maze of size (rows,cols)
PathPlanner(Env env, int rows, int cols);
~PathPlanner();
// Set The initial position
void initialPosition(int row, int col);
// Method for Milestone 2
// Return a DEEP COPY of the NodeList of all node's
// that the robot can reach
NodeList* getReachableNodes();
// Method for Milestone 3
// Get the path from the starting position to the given co-ordinate
// The path should be a DEEP COPY
NodeList* getPath(int toRow, int toCol);

This uses a custom data typeEnv, which is given in theTypes.h. It is a 2D array of characters that represents a environment using the format in Section 2. It is a fixed size, because we assume the size of the environment is known.

// A 2D array to represent the environment or observations
// REMEMBER: in a environment, the location (x,y) is found by env[y][x]!
typedef char Env[ENV_DIM][ENV_DIM];

It is very important to understand theEnvtype. It is defined as a 2D array. If you recall from lectures/labs, a 2D array is indexed byrowsthencolumns. So if you want to look-up a position(col,row)in the environment, you find this byenv[row][col], that is, first you look-up therowvalue,thenyou look-up thecolvalue.

ThegetReachableNodesmethod executes the reachable positions algorithm in Section 3.2.1 and returns adeep copyof thenodesExploredfield. Be aware that this is adeep copy, so you need to return a new NodeList object.

Importantly, thegetReachableNodesmethodmust notmodify the environment it is given. ThegetReachableNodes method will generate a list of nodes the robot explored (closedListCin pseudo-code) and will store this list of nodes in a private field.

The implementation ofgetPathmethod is part of milestone 3 and will be discussed in detail in Section 3.3.

3.2.6 mainfile

Themainfile:

  1. Reads in an environment from standard input.
  2. Executes the forward search algorithm.
  3. Gets the nodes explored in the forward search.
  4. Gets the full navigation path (to be implemented in Milestone 3).
  5. Outputs the environment (with the path) to standard output (to be implemented in Milestone 3).

The starter code gives you the outline of this program. It has two functions for you to implement that read in the environment and print out the solution.

// Read a environment from standard input.
void readEnvStdin(Env env);
// Print out a Environment to standard output with path.
// To be implemented for Milestone 3
void printPath(Env env, NodeList* solution);

Some hints for this section are:

  • You can read one character from standard input by:
char c;
std::cin >> c;
  • Remember that isignores all white spaceincluding newlines!

3.3 Milestone 3: Finding the path

For Milestone 3, you will implement thegetPathmethod of classPathPlannerandprintEnvStdoutmethod inmain.cpp.

3.3.1 ImplementinggetPathmethod

This method finds a path from the robots starting position to the specified goal position using the NodeList generated in your Milestone 2. Then the path found should be returned as a deep copy. The path should contain an ordered sequence of Node objects including the starting position and the given goal position. You may assume that the goal co-ordinate can be reached from the starting position.

The Path Planning algorithm is not given to you as a pseudo code. However, the following hint is given to help you formulate a pseudo-code.

Hint: Start from the goal node in the NodeList you computer for M2. Then search for the the four neighbours of the goal node in NodeList (you should do that in the following order relative to current node:up,right, down,left). If there is a neighbour that hasdistanceToSone less than the goal node. Then that should be the node in the path before the goal node. Repeat this backtracking process for each node you add to the path until you reach the start node.

Think carefully the path that you returnmust be from start to finish, not finish to start.

Be aware that the returned path is adeep copyof the path, so you need to return a new NodeList object.

3.3.2 Printing the path

The next step is showing the path the robot should take in navigating from where it started until it reached the goal. You should implement this inprintPathmethod inmain.cpp. For example, using the environment from the Introduction section, the robots path is below:

==========

=S>>>>>>v=

========v=

=…v<<=v=

==.=v=^<<=

=..=>v=.==

=.===v=..=

=..==G==.=

===.======

==========

When showing the output of the path, it must show the direction in needs to be in order to get to the next position. To represent the robotsdirection, we use the 4 symbols shown below:

Symbol Meaning
> Move Right
< Move Left
 Move Up
v Move Down.

When printing the environment, you might find it easier to first update the environment with navigation path, and then print out the whole environment.

3.4 Milestone 4: Dynamic Array Allocation

This is achallengingMilestone. Attempt this once you have completed the other milestones.

For Milestones 1 – 3, we assume that the environment isalwaysof a fixed size (20×20). This means, that for theEnvdata type and theNodeListclass we could define the size of the arrays before-hand.

For Milestone 4, you must modify your implementation to accommodate two significant changes:

  • Use a Environment ofany rectangularsize.
  • Dynamically resize thenodesfield of theNodelistas more elements are required in the array, rather than use a fixed size.

To do this, you will need to modify a number of aspects of your implementation todynamicallyallocate memory for 1D and 2D arrays. You will need to consider the following modifications:

  • Change the type ofEnvto a generic 2D array:
typedef char** Env;
Themilestone4.hfile in the starter code has a sample method to help you dynamically allocate memory
for a 2D array.
  • Change the type of the fieldnodesin theNodeListclass to a generic 1D array of pointers:
Node** nodes;
  • Create memory as necessary for the environment and NodeList.
  • When reading in the environment, you will need to be able to spot newline characters. You cant do this if you follow the suggestion for Milestone 2. Instead you will need thegetmethod ofstd::cin:
char c;
std::cin.get(c);
See the C++ Reference documentation for more information.

3.5 Documentation, Style and Code Description

Making sure your code is 100% correct is very important. Making sure your code is understandable is equally important. Your code should follow the Course Style Guide, as given on Canvas (including not using any banned elements), and should be well documented with clear comments.

Finally, you need to provide ashort 1-paragraph description(at the top of yourmainfile) to:

  • Describe (briefly) the approach you have taken in your implementation
  • Describe (briefly) any issues you encountered

If you completed Milestones 3 or 4, this code description should include what you had to do for these milestones. You may only use C++ languages features and STL elements that are covered in class.

4 Getting Started

4.1 Starter Code

We have provided starter code to help you get underway. This includes files for the classes, theTypes.hand mainfiles, and the.

To compile your program, you will need to use a command similar to the following:

g++ -Wall -Werror -std=c++14 -O -o assign1 Node.cpp NodeList.cpp PathPlanner.cpp main.cpp

4.2 Suggestions for starting Milestone 1

The starter code also contains a folder with one sample test case for Milestone 3. This should give you an idea of how your tests should be formatted.

4.3 Suggestions for starting Milestone 2

Part of the learning process of the skill of programming is devising how to solve problems. In this assignment, the problem solving is turning analgorithmandpseudocodeinto acomplete functioning program.

This process involves completing small tasks one-at-a-time. We recommend the sequence of tasks:

  1. In themainfile, read in a environment from standard input and print out this environment (unmodified)
  2. Implement theNodeclass
  3. Implement theNodeListclass
  4. Implement thePathPlannerclass
  5. Update themainfile to use thePathPlanner

Testing is also an important part of this process. The tests you need to write for Milestone 1 testyour whole program. This has a problem, because this means you have to write the whole program first. However, you can write small programs totest your program as you go. Themainfile in the starter code has a couple of examples to help you test that yourNodeandNodeListclass as you develop them. Of course, once you finish the assignment, you can delete this testing code. Thislets you test small parts of your program as you gorather than waiting until the end and just hoping the whole thing works.

4.4 Running Milestone 1 Tests

As a reminder, you can run a test as below. Recall that is uses thediffprogram to compare theactualand expectedoutput of your program. ./assign1 <testname.env >actual.out diff actual.out testname.out

5 Submission

Follow the detailed instructionson Canvasto complete your submission for Assignment 1.

Assessment declaration:When you submit work electronically, you agree to the assessment declaration.

5.1 Silence Period

A silence policy will take effect from5.00pm, Friday 08 April 2022 (Week 6). This means no questions about this assignment will be answered, whether they are asked on the discussion board, by email, or in person. Make sure you ask your questions with plenty of time for them to be answered.

5.2 Late Submissions & Extensions

A penalty of 10% per day is applied to late submissions up to 5 days, after which you will lose ALL the assignment marks. Extensions will be given only in exceptional cases; refer to Special Consideration process.

Special Considerations given after grades and/or solutions have been releasedwill automatically result in an equivalent assessment in the form of a test, assessing the same knowledge and skills of the assignment.

6 Marking guidelines

The marks are divided into three categories:

  • Tests: 4/30 (15%)
  • Software Implementation: 18/30 (60%)
  • Code Style, Documentation & Code Description: 8/30 (25%)

The detailed breakdown of this marking guidelines is provided on the rubric linked on Canvas.

Please take note that the rubric is structured with with three brackets:

  • If you do a good job on Milestone 1 & 2, then your final mark will be a CR. This will mean you have a CR in all three rubric categories
  • If you do a good job for Milestone 3, then you mark will be a DI, getting a DI in all rubric categories
  • If you do a good job for Milestone 4, your mark will be a HD.

The purpose of this is for you to focus on successfully completing each Milestoneone-at-a-time. You will also notice there are not many marks for trying or just getting started. This is because this is anadvancedcourse. You need to makesignificantprogress on solving the task in this assignment before you get any marks.

7 Academic integrity and plagiarism (standard warning)

CLO 6 for this course is: Demonstrate and Adhere to the standards and practice of Profes- sionalism and Ethics, such as described in the ACS Core Body of Knowledge (CBOK) for ICT Professionals.

Academic integrity is about honest presentation of your academic work. It means acknowledging the work of others while developing your own insights, knowledge and ideas. You should take extreme care that you have:

  • Acknowledged words, data, diagrams, models, frameworks and/or ideas of others you have quoted (i.e. directly copied), summarised, paraphrased, discussed or mentioned in your assessment through the ap- propriate referencing methods
  • Provided a reference list of the publication details so your reader can locate the source if necessary. This includes material taken from Internet sites. If you do not acknowledge the sources of your material, you may be accused of plagiarism because you have passed off the work and ideas of another person without appropriate referencing, as if they were your own.

RMIT University treats plagiarism as a very serious offence constituting misconduct. Plagiarism covers a variety of inappropriate behaviours, including:

  • Failure to properly document a source
  • Copyright material from the internet or databases
  • Collusion between students

For further information on our policies and procedures, please refer to the RMIT Academic Integrity Website.

The penalty for plagiarised assignments include zero marks for that assignment, or failure for this course. Please keep in mind that RMIT University uses plagiarism detection software.