AACS2204 OBJECT-ORIENTED PROGRAMMING TECHNIQUES
report代写 | uml | java | project | assignment – 该题目是一个常规的java的练习题目代写, 是比较典型的report/uml/java等代写方向, 这个项目是assignment代写的代写题目
This is a group assignment. Students are to work in teams of maximum 3 - 4 members to create an
object-oriented program for the given scenario.
CLO 2: Demonstrate an object-oriented program using appropriate
programming fundamentals with regards to arrays, methods and exception handling. (P, P4)
CLO 3: Illustrate the concepts of encapsulation, inheritance and
polymorphism to solve a given programming problem. (CTPS, C4)
Friday, 1 6 August 2019 (Week 12) by 4.00p.m.
i) Within 1 – 3 days: total marks to be deducted is 10 marks.
ii) Late submission within 4 – 7 days: total marks to be deducted
is 20 marks.
iii) Late submission after 7 days: reject coursework and zero
mark shall be awarded.
Please refer to TAR UC guideline on late submission of coursework for more detail. (https://drive.google.com/open?id=0B- gN5U2qCJ9dc1N4dVhCOUpIdjY1QTBraWg5bS1xYTY5UFdB)
Overview (^) Point of Sale (POS) System
Description Student team is required to innovate a point of sale software solution for
business problems with object-oriented programming (OOP) approach in java programming language. However, student team only need to develop simulated environment where output can be a console output of characters or graphical user interface (GUI). However, both display methods are acceptable without any marks discrimination. The term simulated environment is referring to software simulation instead of actual full implementation with real money transaction. For example, you only required to show virtual money account transfer without actual bank transfer to the bank account. It is important to note that all student teams ideas must be different and unique from other student teams. You can innovate point of sale system in different industry. E.g. food and beverage industry, retailer industry and etc. Your application is represented as Java objects in your system. You need to define the classes for these objects with advanced object-oriented programming features such as polymorphism, inheritance and encapsulation to control and manage the objects in your system. Also, you
are encouraged to use Javas interface to establish weak relationship between objects in your system. You must provide reporting feature of your system for your users to monitor the status of your system. Do not use copyrighted images for your display if you are going for GUI display. You can create your own images or use public available licensed (e.g. creative common images) images with proper citation of the original source of the image.
- The sales transaction must include customer / member information and sales person information
- The system must include the membership privilege (e.g: point collection for e-voucher / discount)
- The system should include stock quantity tracking, stock-in and stock-out, stock return from customer
- Reporting: o Daily / monthly sales report o Transaction report based on sales person o Transaction report based on member o Point collection / discount privilege report based on member / membership level o Product stock level report
Deliverables The following items are to be handed in:
(a) uml class diagram that depicts the entity classes and their relationships.
(b) Cover page. Indicate the percentage contribution of each member.
(c) Description of your teams assignment idea. Please provide sample screen shots and reports/listings. Printing of source code is NOT required but you need to include your Java project source code in the softcopy submission. (d) Softcopy of source code Include ALL your source code files and all pre-compiled classes.
Form of submission o Each group creates a folder named using the format TutorialGroup-StudentFullNamesWithAlphabeticalOrder (e.g., RSF1(S2)-CatTanLiMei-HengTzeSeong-NgSiewYongAlice), and to be attached together with the report. IMPORTANT: Work on the entity classes should be equally distributed between the team members. Likewise for the client program and report/listing.
NOTE: Submitting the assignment means you have agreed that your work is original and comply with the rules and regulations (refer to Academic Impropriety)
Paper Size / Format
Paper size^ A4 (Use only one side of the paper)^
At least 10 hours per team member.
Academic Impropriety You may only work with the students in your team to produce your
deliverables for this assignment.
This covers cheating, attempts to cheat, plagiarism, collusion and any other
attempts to gain an unfair advantage in assessment.
The work that you submit must conform to those regulations.
Assessment This assignment contributes 4 0 marks to your coursework. The allocation
of marks is shown below. Refer to the Assignment Feedback Form for
the detail assessment criteria.
Area Marks Allotted
Programming Style 5
Client Program 12
Exception Handling 8
Class Encapsulation and Cohesion 12
Class Design 13
Total marks 50
Marks for a team member = Total marks x % contribution
Note: if it is an individual assignment, the total marks will not be