Logical and Artificial Intelligence in Games ASSIGNMENT
report | Artificial代做 | java | assignment – 该题目是一个常规的java的练习题目代写, 涵盖了report/Artificial/java等程序代做方面, 这是值得参考的assignment代写的题目
Robocode is a java programming game, where the goal is to develop a robot battle tank to battle against other tanks. The robot battles are running in real-time and on-screen. The motto of Robocode is: Build the best, destroy the rest!
In this assignment, you are required to build some Robocode robots to accomplish different tasks. You will also need to have a design document on each robot you made.
TASK 1 Design a Chasing Robot using Finite State Machine Approach In this task, you will need to model a robot as a Finite State Machine that chases and attacks 2 target Robots of lessons.Evader until they died. Your robot should have at least FIVE different states apart from the initial state. You may divide the states into sub-states if you want to. Here are some state suggestions:
Finding a new Target (Find the target evader) Finding previous Target (find the old target after avoiding an obstacle or wall) Chasing the Target (going towards the targets predicted future location) Avoiding the Walls (turn away from the wall before it is too near) Obstacle Avoidance (turn away from the obstacle (sitting ducks) before hitting it)
You can add other states to improve your robot. Your robot will use its senses (radar or hit events) (i.e., onScannedRobot(),onBulletHit(), onHitByBullet() and etc.) and its own attributes (e.g., getBattleFieldWidth(), getBattleFieldWidth(), getX(), getY(), getOthers() and etc.) as the condition of state transition. Your robot needs to consider the current status of battlefield and other enemies to apply different strategies, such as, when to state away from others and when to apply melee. You may also need to apply guessing and/or calculation to make your robot more robust.
Your current state can be stored as an instance variable. Try using switch case statement in your run() method. Each case represents the action for each state of your robot. The state transition should be triggered by the onXXX() methods and/or inside your run() method when you are checking your robots status.
While your robot is chasing the targets, it may also encounter obstacles (10 sample.SittingDuck robots). You will need to figure some ways to avoid destroying the obstacles (not to shoot and ram the obstacles intentionally, accidental shot at obstacles will not result in mark deduction) and try to chase the target after passing the obstacle.
You may use direct line of sight technique in chasing your robot, but you will get extra marks if you use the interception technique in this robot in additional to chasing.
- A diagram representing the state transition of the robot.
- A brief description of the states and transition.
- A brief description how your robot avoids the obstacle and locks the same target while passing the obstacle.
- The robots java file. You should try your best to implement the robot as the state machine designed by yourself. Marks will be deducted if the robot does not implement as designed.
Design a group of Flocking Robot using TeamRobot class In this task, you will need to model a robot using TeamRobot class. 10 units of your robot will form a team in a battlefield. For the shooting and scanning part, the robot will turn its radar to scan for enemies, turn its gun and shoot the scanned enemies (remember to avoid shooting at your teammates!!). For the robots movement, it will continuously broadcast its name, location and moving direction to the teammates using the boardcastMessage() method in your run() method. The Serializable message can be a String object or any other Serialzable object. A Serialzable object is created from a class that implements java.io.Serialzable and consists of attributes that can be written to file only (Serialzable). The messages will be received by the method onMessageReceived() method of TeamRobot class. The sender and the message itself can be retrieved by the methods event.getSender() and event.getMessage(). You will need to update the lists of locations and directional vectors of your teammates inside your own robot. Inside your run() method, you need to broadcast your location and direction; and then use the lists of others locations and directions to update your robot movement according to the flocking rules. The robot should continue to move forward while avoiding collision with wall if it is not influenced by other flocking units.
void (^) broadcastMessage (Serializable message) Broadcasts a message to all teammates. void onMessageReceived (MessageEvent event) This method is called when your robot receives a message from a teammate. String getTeammates() Returns the names of all teammates, or null there is no teammates. boolean isTeammate(String name) Checks if a given robot name is the name of one of your teammates. Deliverables:
- A brief description how your robots use/calculate the cohesion, alignment and separation to form a flock.
- The robots java file.
Design a Robot to Fight with your Classmates In this task, you are free to use whatever approach to implement your robot. The ultimate goal is to defeat all other robots made by your classmates to earn bonus. If you do not have enough time to implement this part in your project, you may use the same robot in Task 1 or 2 ; but make sure you have renamed the robot and the package before you hand in.
During the battle with your classmates, sampleSentry.BorderGuard robots will be added into the battle mix. These BorderGuards will try to locate and attack the robots located in the sentry border area (default size: 100 pixels from the walls). Robots outside the sentry border area will not get any HP reduction even if it is hit by the BorderGuard bullets. On the other hand, your robots will not get any bonus HP by hitting these BorderGuards. To avoid wasting HP on attacking BorderGuards, you should use the method isSentryRobot ()in ScannedRobotEvent class to check if the scanned enemy is a BorderGuard and you should skip attacking it. Also, you may like to keep away from the border area to check the width of the border area, you can use getSentryBorderSize ()inside your Robot class.
Deliverables: The robots java file. You can have any reasonable name for your robot, but the name of the package of your robot must be your s+studentID, e.g., s1 71819201 . If you need to have other supporting classes to run your robot, you also need to submit the source code of such files, under the same s+studentID package.
Instructions to Students
- The weighting of this assignment is 4 0% of Continuous Assessment.
- This assignment is an individual assignment and each student has to submit his/her own work. Plagiarism is a serious offence and any assignments that involve any plagiarism will be given ZERO marks. The award of Zero marks will apply to all parties, regardless of whether or not a student is the original author or the plagiarist. Further disciplinary action will follow.
- All work is to be submitted through Moodle on or before 9:00 am on Monday 15 April 2019. Late submission without valid reasons may be given ZERO marks.
- You should use J2SDK 1. 8 .0 or above and Robocode 1.9. 3 or above to develop the programs.
- Your programs must follow the coding standard stated in Java coding standard published by Sun Microsystems. Marks will be deducted if the coding standard is not followed.
- You are required to hand in your deliverables in different tasks following these instructions: Each task should have its own folder (Task 1, Task 2 and sXXXXXXXX, where XXXXXXXXX is your student ID). In each folder, it should contain the robot Java source code (the robot itself and all supporting class you have written) and a Word document containing the written report as described in each task (for Tasks 1 and 2 only). The four folders should be zipped into a single zip file and submit to Moodle. You must have one individual robot for each of your tasks; even if you want to use your robot in Task 1 or 2 to join the competition in Task 3. Students who do not have the folder for any task will be considered as forfeiting the mark for that task.
- Marks: Task 1 max 45 marks Design (with documentation) 10 marks State Machine Implementation 10 marks Chasing Implementation 10 marks Obstacle and Wall Avoidance 10 marks Efficiency 5 marks Interception Bonus extra 5 marks Task 2 35 marks Design (with documentation) 10 marks Implementation 25 marks Task 3 Fighting against classmates robots 20 marks (You will get some marks even you lost all battles) Total 100 marks